Tools like these provide him with a strong neutral presence. Millia's mobility lets her keep Ramlethal honest in neutral. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Slower than 5P and 5K, but hits lower to the ground. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. A window in which to cancel a move. 12k matches is a lot, and 100 matches PER MU is not bad. Useful for mashing without releasing the input for crouch blocking. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Axl. Grapplers vs normal people. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Slow but high reward anti-air that mainly sees use as combo filler. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . As more players learn the matchup and more characters get . 8th overall. 23. He is described as a noble vampire samurai who wields a bloodsucking blade. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. I-No - 19. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Testament pressure is now something to worry about in this new patch, do not let them lock you down. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. A flying knee which can be followed-up with a spin kick. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Sol floats through the air before doing a diving punch. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Sol Badguy vs. May - 18. Standard Ramlethal offense works fine here. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Due to it being a projectile, you can't do anything about it. This can be caused by crouching, certain moves, and being short. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. For Example: 2369 for a j.236 input. The difference between the attacker's recovery and the period that the opponent is in hitstun. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Key tool in frame traps, leading to some of Sol's highest damage. Matchups. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. We'll take our She def needs buffs now. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Knocks opponent away and causes slight ground bounce on air hit. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Chipp. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. For example, although May has the highest average win chance, she isn't number one in this chart. I literally can't even play the game against Chipp. Empty hopping is safe and good for baiting out whiffs. Guess like your life depends on it. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Ramlethal's Guilty Gear Strive tier match ups. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Moves forward about one character length at no charge to fullscreen at max charge. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Only 100 matches per match-up. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Homing Jump combos greatly increase Tension Balance. Corner combo staple, and Sol's only disjointed air button. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. - Difference between the tier scores from today and . Upward swipe that hits overhead pretty quickly. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Hard knockdown on ground hit or Counter Hit. Sol Badguy; People just love playing as Sol. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. It loses to throws, so try to only use it if the opponent isn't at point blank range. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Faust - 5.4. Ram has access to a few safe jumps making her Mortobato super easier to bait. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. If you let Baiken grab you, she can start to run pressure like. sweep that can slip under many attacks. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Sol Badguy; Giovanna; . Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Can be varied in usage. Privileged 3 frame normal that does it all. Vote for May's tiers . The character whose not only not bad but good, it's Sol Badguy! A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Sol does an uppercut with his sword's hilt. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Sol Badguy vs. Ramlethal - 18. this move removes on hit. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Being a former Leo player confirms my own beliefs about him. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. : 14 different dream interpretations related to the / and /bet you see in your dream. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Sol grips the opponent with his fist, detonating it with flames. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. This opening is designed such that the attacker can easily counter the defender's attack with his own. Sol leans forward and slams his sword into the ground. Combos into 2D for a hard knockdown. Worst Match. Es la conclusin de la historia de Sol Badguy (A.K.A. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Be sure to check the stickied FAQ before posting. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. GIJ&IK - Desktop. Best Video Games of All Time - Page 70 - Metacritic . Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. I love him so much. Properties for opponent on block follow Level 4 rules. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. It's risky but can work. Someone you don't want to run into. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. That means that a person that is willing to fight a certain match up does that knowingly. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Vote for Sol Badguy's tiers . Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Remind them that blocking isn't everything. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Don't take this seriously. Best Match. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Sol does a crouching kick, which is his fastest low. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Nago starts to out range even your normals once he starts getting into higher blood levels. Refer to the. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Combos into 5H as far as near max range or 2H at close range. No reliable utility as an anti-air due to its incredibly slow start-up. Overview | Frame data | Matchups | Strategy Return to Top. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Best Match. Nagoriyuki is the opposite of this. This opening is designed such that the attacker can easily counter the defender's attack with his own. Cannot be special canceled from any move. Vote for tiers. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Resources. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. No Axl allowed everyone hates that mofo. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Thanks to its lack of proration, it is easily Sol's strongest starter. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Combos into 6S against crouching opponents for both better damage and a knockdown. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . It's way too much work for one person. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. The lower the tier, the weaker the character. 12k matches is a lot, and 100 matches PER MU is not bad. Ground bounces on hit, hard knockdown upon landing. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides.
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